The RTX 3080 Ti. [credit:
Sam Machkovech ]
Nearly nine months ago, the RTX 3000 series of Nvidia graphics cards launched in a beleaguered world as a seeming ray of hope. The series’ first two GPUs, the RTX 3080 and 3070, were nearly all things to all graphics hounds. Nvidia built these cards upon the proprietary successes of the RTX 2000 series and added sheer, every-API-imaginable rasterization power on top.
An “RTX”-optimized game ran great on the line’s opening salvo of the RTX 3080, sure, but even without streamlined ray tracing or the impressive upsampling of DLSS, it tera’ed a lot of FLOPs. Talk about a fun potential purchase for nerds trapped in the house.
Even better, that power came along with more modest MSRPs compared to what we saw in the RTX 2000 series. As I wrote in September 2020: