As the dust begins to settle from another hype-filled series of gaming announcements, timed for what used to be known as “E3,” one thing stands out: folks in the press, like myself, have fewer ways to go hands-on with the biggest publishers’ wares and tell you what stands out. Carefully staging bluster is easy; getting Ars Technica staffers to agree that the games in question are fun or interesting to play is not.
While a post-pandemic landscape has led more gamemakers to begin to offer remote game demos, none of the industry’s current “triple-A” titans offered me a way to play their most-hyped titles, the ones typically slated to launch a few months after a big June showcase. Sorry, Metroid Dread and Age of Empires 4.
Even so, plenty of other gamemakers were happy to offer me 30-minute slices of their cherished games-to-be, whether via direct downloads or cloud-streamed demos on services like Parsec. No, these are not blockbusters by any stretch, but guess what, games companies? You had your chance. And the indies took it.